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Change the RBG-A values in the file:Ĭ:\Program Files\Trimble Solutions\TrimBIMVisualizer\Trimble Connect Visualizer_Data\StreamingAssets\materials_ifc.xml Is it possible to change the shade of material e.g make a lighter steel color? The file is now saved to Environment AND to Model folder. You will be prompted to Save to Model Folder. Then reopen the same dialogue, and Save.You will be prompted save to Environment. Then reopen the same dialogue ( Visualizer Material type mapping) and save again.Save the mapping file to Model as prompted after editing the mapping in the Visualizer Material type mapping dialogue.Is it possible to have the material.xml mapping file in both the Model Folder and the Environment folder?Yes. Model folder: The material mapping only applies to the current model and so can be shared with others in your team (e.g. The location of this xml mapping file can be placed in either:Ī: Environment folder: The material mapping will apply to this and all other projects you are working on.ī.
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An xml file will be created that saves your mapping selections. When you are finished, you can save the mapping file. It is, therefore, not possible currently to render, for example, the color of white paint on grey concrete unless you make the concrete material white. Limitation: You can only render according to Tekla Structures 'material' and not to Tekla Structures 'surface finish'.
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Default (renders an 'architectural model' white matt materal.This is useful if you need to show class colors to communicate an aspect of the structural design. renders the color of the Tekla Structures class as a matt material similar to plastic.While you may have many different materials in the Tekla Structures model, you may only map to 10 different materials in visualizer. MaterialsThere is a limited number of materials contained in this version of the visualizer.
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This may not always meet your expectations, in which case you may wish to manual decide what materials in Tekla Structures are mapped to which materials in the Unity render engine. Note that during startup, the visualizer will attempt to create mapping between Tekla Structures native parts and Unity material maps. Visualizer Material type mapping: Clicking this will run material mapping dialogue so you can make the materials in visualizer look how you would like them to look. If you wish to always render the same selected parts, you can create a Category in Organizer. On new models, only the Selected items will be rendered. This functionality will not work on models running old Static ID's. Visualize selected: Clicking this will visualize only selected 3d model parts. Visualize All: Clicking this will send the entire model to be visualized. Visualizer was designed to be very simple to use. This is not intended to be a fully functional renderer such as Vray by Chaos Group. or TwinMotion.Įnvironments: All Getting started The visualizer can be downloaded and installed from the Tekla Warehouse and runs as a seperate application from Tekla Structures. Visualizer is a Tekla Structures Extension found in Tekla Warehouse that provides basic rendering of the Tekla Structures 3D model using a Unity 3D game engine. The Visualizer enhances presentations with compelling, descriptive content that demonstrate design and build options and clearly communicate the structural strategy for feedback from the widest stakeholder audience to drive productivity and project quality gains. Visualizer helps Tekla Structures customers to build compelling sales and project presentations to add to reports and form part of e.g. What is it?Visualizer makes Tekla Structures models look amazing to everyone, technical and non-technical people alike.